I've just added self voicing to the Windows viewer.
Here's an example.
I launch SL from Visual Studio, walk up to an object called "Healthy" who chats to me. Everything he and I write in chat is spoken.
I also demo clicking the object, to which it responds with a chat and also issues me with a notification which is also spoken.
I got my inspiration for this test from the following films,
You can purchase this product from SL Exchange
Thursday, 1 November 2007
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Gareth, I am interested in similar research for a class project to help make Second Life more accessible to the visually impaired.
I would love to hear more details of what you did, and I will be happy to share what I find as well.
See my project proposal at http://markwordt.googlepages.com/robotmotionplanningproject and contact me if you are interested (my email is at the bottom of the page).
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